5317 Publication Rough Draft- peer reviews and reflection

Published on 11 February 2024 at 18:20

In my publication rough draft, I explore the inner workings of a cross-curricular gamified blended learning experience. As a lifelong learner and passionate video game design teacher, I know first-hand the power of game-based learning to motivate and immerse students. Below are peer reviews of my rough draft which was required as part of my masters degree class in order to further refine it before submitting to the publisher.  The main goal with this rough draft(not posted here yet because I am hoping to get it published first) is to clearly define the project/experience and it's outcomes from the perspective of a teacher so that others can perhaps take away valuable insights.

Primary Cohort Peer Assessment Criteria:

Alignment with Learning Priority (10 points):
- Justification: The extent to which the draft prioritizes learning over technology, ensuring that technology serves as a catalyst for enhanced learning experiences.

Engagement with Thought Leaders (10 points):
-Justification: Evaluation of the integration and application of ideas from influential thought leaders, including Dewey, Bruner, Vygotsky, Papert, Piaget, and Roger Schank, to support arguments and perspectives.

Clarity of Voice and Perspective (10 points):
-Justification: Assessment of the clarity and coherence of the author's voice and perspective, including the articulation of authentic experiences, insights, and visions for the educational context.

Integration of Cognitive Processes (10 points):
-Justification: Analysis of the incorporation of cognitive processes such as prediction, modeling, experimentation, evaluation, diagnosis, planning, causing, judgment, influence, teamwork, negotiation, and describing, to strengthen arguments and illustrate key points.

Publication Readiness (10 points):
- Justification: Evaluation of the draft's readiness for publication, considering adherence to submission requirements, clarity of structure, and potential for contribution to relevant journals or publications.

Scoring Rubric:

- 45-50 points: Exceptional - The draft demonstrates outstanding alignment with assessment criteria, providing valuable insights and contributions.
- 35-44 points: Satisfactory - The draft meets most assessment criteria adequately, with room for improvement in certain areas.
- 25-34 points: Developing - The draft exhibits some alignment with assessment criteria but lacks depth or clarity in key areas.
-0-24 points: Insufficient - The draft fails to meet fundamental assessment criteria, requiring significant revisions to align with expectations.

Peer Review #1: Lance Moran

Alignment, with Learning Priority (9/10 points)
Reasoning; The draft effectively emphasizes the importance of student centered learning, deeper understanding and the development of a growth mindset through the use of technology. The vision for how technology can enhance engagement and foster a sense of ownership in the learning process is clearly articulated.


Engagement with Thought Leaders (8/10 points)
Reasoning; The draft incorporates ideas from thinkers such as Papert, Bruner and Dewey who have contributed to constructivist learning, intrinsic motivation and experiential education. These ideas are skillfully woven together to support arguments about the benefits of gamification and blended learning models.


Clarity of Voice. Perspective (10/10 points)
Reasoning; The educators passionate perspective shines brightly throughout the draft demonstrating their wealth of experience in spearheading a curriculum project. Authentic details are provided to convey their vision making it both coherent and compelling.


Integration of Cognitive Processes (9/10 points)
Reasoning; The draft thoroughly explores processes that are relevant to the topic at hand. It discusses creativity, risk taking, iteration, troubleshooting, systems thinking and design thinking as components. Implicitly fostering growth mindsets through learning is a core aim achieved through quest mechanics.


Publication Readiness (9/10 points)
Reasoning; The structure and section headings adhere to the standards expected in education journals or teacher preparation programs. With some keywords and summarization of ideas for improved accessibility this draft would be even more valuable as it offers insights, from a practitioners viewpoint.


Total Score; 45/50

Peer Review #2: Lauren Blasdel

Alignment with Learning Priority (9/10 points):
● Justification: 
Your draft shows your dedication to finding ways to make learning in all subjects fun and engaging for your students but focuses on the learning first.

Engagement with Thought Leaders (9/10 points):
● Justification: 
Focusing on a growth mindset and allowing students to have a voice and choice shows you are keeping those thought leaders' ideas in mind. 

Clarity of Voice and Perspective (10/10 points):
● Justification: You can tell in your writing that this is something you are passionate and knowledgeable about. 

Integration of Cognitive Processes (9/10 points):
● Justification: You provide a lot of key points to allow the reader to plan for this type of lesson on their own. 

Publication Readiness (9/10 points):
● Justification: I'm not sure what your publication's guidelines are but I am sure you have met them. You did a great job!
Total: 46/50

Peer Review #4: Shaneigh Smith

Alignment with Learning Priority (9/10 points):
● Justification:
Your draft has a clear focus on learning across subject areas.


Engagement with Thought Leaders (9/10 points):
● Justification:
You have the foundation to expand on ideas from Horn & Staker for Blended Learning and Carol Dweck with Growth Mindset... maybe reference them if you see fit?


Clarity of Voice and Perspective (9/10 points):
● Justification: This is written clearly and is easy to follow. I wonder what it would look like if you made the headings into steps since this is a "Guide to Gamified Lessons." Just a thought. Either way, I think it's easy to follow. Great job!


Integration of Cognitive Processes (9/10 points):
● Justification: These ideas are well thought out and give educators a foundation for starting their own quest!


Publication Readiness (10/10 points):
● Justification: I'm sure you have met all your submission guidelines, and with a few minor tweaks, you'll be ready to go!

Total: 46/50
Great job, Matt! Super interesting topic.

Peer Review #5: Rebekah Ard

Alignment with Learning Priority (10/10 points):
Engagement with Thought Leaders (9/10 points):
Clarity of Voice and Perspective (10/10 points):
Integration of Cognitive Processes (10/10 points):
Publication Readiness (9/10 points):

Total 48/50


To enhance the paper, consider the following suggestions:

Engagement with Thought Leaders:

Provide more explicit references to theories or concepts from influential thought leaders such as Dewey, Vygotsky, and Papert. This could involve citing specific works or theories that align with the discussed topics, demonstrating a deeper integration of their ideas into your arguments and perspectives.
Publication Readiness:

Include references to relevant journals or publications in the field of education where this work could contribute. This not only adds credibility to your paper but also provides readers with avenues for further exploration of the topic.
Consider elaborating on potential strategies for publication or dissemination of this work beyond the scope of the article itself. This could involve discussing how educators can share their experiences and insights through conferences, workshops, or professional networks.
Depth of Analysis:


Depth of Analysis:

Expand on the discussion of how specific cognitive processes, such as prediction, experimentation, evaluation, and teamwork, are integrated into the gamified curriculum design and assessment. Provide concrete examples or case studies to illustrate how these processes are applied in practice and their impact on student learning outcomes.
Reflection and Critique:

Include a section that reflects on the challenges and limitations encountered during the implementation of the cross-disciplinary project. Discuss how these challenges were addressed or mitigated, and what lessons were learned from the experience. This adds depth to your narrative and provides valuable insights for educators facing similar initiatives.
Future Directions:


Future Directions:

Conclude the paper with a discussion of future directions or potential areas for further research and innovation in the field of gamified blended learning. This could involve identifying emerging trends, technologies, or pedagogical approaches that could shape the future of education and how educators can adapt and evolve their practices accordingly.

Lance Score =45

Lauren Score =46

Shaneigh Score =46

Rebekah Score =48


Peer Review Average Score =46.25 out of 50



<actual Rough Draft Document will be posted here after publication has or hasn't been accepted on another platform>


Reflection

Based on the peer review feedback I received, it is clear my draft demonstrates a strong alignment with the learning priorities and assessment criteria. The reviewers praised my ability to articulate a passionate, experience-driven perspective on leveraging technology to enhance student engagement and foster growth mindsets.

The scores I received were consistently high, in the 45-48 out of 50 point range, indicating my draft met or exceeded expectations across all categories. Reviewers complimented my incorporation of constructivist learning theories and cognitive processes relevant to the gamified curriculum. They also noted my draft's structure adheres well to academic publishing standards.

A few key suggestions emerged for me to further strengthen my draft:

  • I should provide more explicit references to seminal thinkers like Dewey and Papert to demonstrate deeper engagement with their ideas. Consider citing specific works or theories that directly relate to my arguments.

  • I could elaborate on strategies for disseminating this work through conferences, publications, and professional networks beyond the article itself. Discuss how my findings could be shared through workshops or communities of practice.

  • I should expand the discussion of cognitive processes with examples of how prediction, experimentation, and teamwork manifest in my gamified assessments and impact learning outcomes.

  • It would be beneficial for me to include a reflective critique on the challenges encountered and lessons learned during my project implementation. This adds insightful nuance to my experience.

  • I could conclude with future directions for innovation in gamified blended learning, like emerging technologies or pedagogical approaches on the horizon.

To further enhance my game design curriculum, I could incorporate more direct references to seminal education theorists like Papert to ground my approach in established learning frameworks. Adding concrete examples of how I leverage cognitive processes through gameplay mechanics would also strengthen the manuscript. Discussing challenges and lessons learned would provide valuable transparency. Overall, the feedback indicates I am on a promising path with this project. Implementing a few of these suggestions would make my draft more robust and publication-ready.

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