5318: Module 2 Assignment-Implementation


Video Walk-Through

Gamifying Cross-Disciplinary Learning Course Plan

Please review the following information about the plan for executing my blended learning course that gamifies concepts from biology, English, and game design. This is  a public LMS course so feel free to participate in the course and make any suggestions for improvement.

 

Introduction Module:
The initial module will provide an overview and introduction to the course:

  • A welcome video where I introduce myself and give an overview of the gamified cross-disciplinary project
  • The course syllabus outlining learning goals, policies, and how the biology, English, and game design disciplines are integrated
  • A detailed course calendar with dates, deadlines, and milestones
  • Instructions for navigating the Canvas LMS and accessing materials
  • An icebreaker discussion forum for students to introduce themselves and build community

Core Learning Modules:

Module 1: Fundamentals of Game Design

  • Video lessons covering game design principles like mechanics, level design, user experience
  • Interactive exercises and hands-on tasks for practicing with game design tools
  • Discussion forums for sharing work, getting feedback, and collaboration

Module 2: Neuroplasticity & Growth Mindset

  • Exploring neuroplasticity and growth mindset concepts from biology/psychology
  • Applying these themes to create engaging educational narratives for games
  • Group projects focused on designing complete game concepts aligned with these themes
  • Peer review activities for giving/receiving feedback on narrative design

Throughout the modules, a variety of multimedia resources will be utilized:

  • Instructional videos demonstrating techniques
  • Interactive simulations and learning exercises
  • Real examples of successful educational games
  • Podcasts/interviews with industry professionals

To balance scope and avoid overwhelming students:

  • Complex topics broken into smaller, focused segments
  • Clear guidelines and instructions provided for all assignments
  • An emphasis on encouraging questions for clarification
  • Varying teaching methods and activities to maintain engagement

Hands-On Application:

  • Practical game development projects simulating real-world scenarios
  • Collaborative group projects building teamwork and communication
  • Access to industry game development tools and software

My Role: As the instructor, I will facilitate the learning experience:

  • Developing and organizing the curriculum and course materials
  • Leading discussions and providing prompts for engagement
  • Offering regular feedback on assignments and projects
  • Availability for one-on-one consultations via email, video calls, or in-person

Building the Learning Community:

  • Welcoming students personally in video format
  • Encouraging active participation in discussions and group work
  • Providing platforms for presenting/reviewing student projects
  • Regular live video sessions for real-time interaction

Balance of Asynchronous & Synchronous:

  • 80% of the coursework will be self-paced individual/group asynchronous work
  • 20% will be synchronous live components like Q&A sessions, virtual workshops, and project presentations

Student Support:

  • Guidelines and tutorials for using Canvas and course tools
  • Technical support/troubleshooting channels
  • Coordination with IT for ensuring hardware/software requirements
  • Accessibility alternatives for any connectivity/technology limitations

My goal is to create an engaging blended learning experience that develops cross-disciplinary skills through a gamified approach to biology, English, and game design concepts. The hands-on focus, combined with relevant multimedia and peer collaboration, will foster a passion for educational game development.