Influencer Strategy to Implement Gamified Blended Learning
As educators we constantly face the challenge of motivating students and keeping them engaged in their learning journey. Being a teacher, in video game design I believe I've come up with a solution to tackle this issue. I propose an approach called "gamified blended learning" that combines educational gameplay with online modules and in person discussions. This method harnesses the power of games to captivate students while also fostering knowledge and skills related to growth mindset and neuroplasticity.
In this influencer strategy my main objectives are to enhance student engagement, improve learning outcomes and cultivate a growth mindset. To achieve these goals I've identified behaviors for both students and teachers that will drive results. These behaviors emphasize gameplay, collaboration, reflection and facilitated discussions. Administrators, lead teachers, parents and influential students play roles as influencers who can help promote engagement with the game and encourage adoption of gamified learning.
By combining evidence based learning principles with an enjoyable gaming experience designed by our students themselves, we can create an environment for absorbing and applying growth mindset concepts. This innovation taps into students' inherent passion for games to make the process of learning irresistible.
I am dedicated to collecting data in order to improve our methods and show the advantages. I genuinely believe that incorporating gamified learning into our approach will revolutionize the way our students learn. I am excited about collaborating with you to make this vision a reality!
To successfully implement my gamified blended learning proposal, I must identify key motivators and abilities at the personal, social, and structural levels. Research shows that incorporating a minimum of four sources of influence increases the likelihood of success tenfold. My aim is to utilize all six components in the chart below to encourage the vital behaviors of engaged gameplay, collaboration, reflection, and facilitated discussions. By tapping into these motivational and ability factors across personal, social, and structural realms, I can promote the desired actions that will lead to improved student engagement, learning outcomes, and growth mindset development. My goal is to alter these essential student and teacher behaviors by leveraging multiple sources of influence, integrating gameplay into learning 3-5 times per month to ultimately create an impactful educational videogame project over a 12 week period. This multifaceted approach will provide the motivation and ability for change at multiple levels.
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