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As an enthusiastic game design teacher, I'm thrilled to share my thoughts on my upcoming innovation project - a gamified blended learning experience where students will create their own games about neuroplasticity and growth mindset concepts.
Where am I in my innovation project?
I'm currently in the planning and preparation phase. I've outlined the core concepts and structure of the project, but there's still much to do before implementation.
What do I have left to complete?
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Finalize the curriculum, integrating game design principles with neuroplasticity and growth mindset concepts
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Develop the online component of the blended learning experience
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Create assessment rubrics and feedback mechanisms
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Secure necessary resources and potentially partner with experts in neuroscience and professional game designers
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Obtain approval from school administration and inform parents about the innovative approach
Analyzing the anticipated learning process:
What I think will work:
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The gamification aspect should boost student engagement and motivation
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Hands-on game creation will likely help students internalize complex concepts
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The blended format should allow for flexibility in learning styles and paces
What might be challenging:
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Balancing game design instruction with neuroscience content
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Ensuring all students have equal access to necessary technology
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Managing the potentially varying levels of prior knowledge in both game design and neuroscience
Lessons I hope to learn:
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Effective strategies for integrating complex scientific concepts into creative projects
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Best practices for implementing blended learning in a high school setting
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How gamification can impact student understanding and retention of academic concepts
Plans to promote and communicate the innovation project:
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Create a project blog to document the process and share updates with the education community
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Plan for a culminating event where students can showcase their games
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Prepare to present the project and its outcomes at educational conferences
Knowing what I know now, key things I'm considering:
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Starting with a pilot group before full implementation
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Building in more time for student reflection and metacognition throughout the process
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Incorporating peer feedback and collaboration from the early stages
How I plan to apply what I learn to future projects:
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Use data and feedback from this project to refine the approach for future iterations
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Explore applying similar gamified, blended learning strategies to other subject areas
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Develop a framework that other teachers can use to implement similar projects
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This innovation project, while still in its planning stages, has the potential to create numerous "lollipop moments" as Drew Dudley describes(TED-Ed, 2013) . By empowering students to explore neuroplasticity and growth mindset through game design, I hope to spark creativity, foster personal growth, and potentially influence the trajectory of my students' learning experiences.
The project itself is an exercise in growth mindset and neuroplasticity. As a teacher, I'm stretching my own capabilities and embracing the challenge of creating this innovative learning experience. I'm excited about the potential ripple effects - how students might apply their learning to other areas of their lives, or how they might inspire others with their creations.
As I move forward with planning and eventually implementing this project, I'm committed to recognizing and cultivating those small, powerful moments of impact. Whether it's a student having an "aha!" moment about neuroplasticity while designing a game mechanic, or peers collaborating to overcome a design challenge, these are the instances that can fundamentally change how students view their own potential.
By redefining leadership through this lens, as Dudley suggests, I hope to not only teach game design and neuroscience concepts but also empower students to see themselves as capable of making a positive impact, both in this project and in their broader lives. This project isn't just about creating games; it's about creating catalysts for growth, understanding, and positive change.
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